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Video Games, Sorry because of the size of the page it might take a long time to load. 


For anyone who knows me at school, you know I would write this much about the systems.

This is the load down on the system thing.  Some idiot came up to me today and said what do you want? Ps2 or Gamecube? I said "The Gamecube IS GOING TO KICK ASS!!! And the Playstation 2 IS GOING TO KICK ASS BACK!" The Dreamcast is going to be Canada and say "please don't fight" or "anyone seen the keys to the tank?". Anyhow the cube is going all the way and PS2 is going to compete as hard as possible! This part of the site is DEVOTED TO VIDEO GAME SYSTEMS!! (As you can see...) And I will update A.S.A.P (as soon as possible) 


 

Gamecube Is Almost Here!

Nintendo's Gamecube is almost here

The gamecube is almost here, reports show that gamecube is almost ready to come out and that it will be able to hook up with the Game Boy Advanced. The PS2 is now out and its is starting some hype over the Gamecube. Don't get me wrong the PS2 is a good system, but compared to the Gamecube it just doesn't cut it. The Dreamcast is also a well made system. Sega is a good company but Sony and Nintendo are right up there too! Sorry to say but the X box by Microsoft is already forgotten and that Microsoft should stick to making the Windows and games for computers. Not trying to compete in the system war.

The GameCube Controller 

The controversy over the controller is now settled.

screenshot 1




Cube Controller: From Start to Finish

A new picture reveals the Gamecube controller's missing link from mock-up to final design.



Last July, one month before Nintendo unveiled its Gamecube console at Space World 2000. Other sources said  a mock-up design of the system's controller based on unconfirmed information was received. Hardware and development sources had relayed to major sales markets that the controller featured both an analog stick and a "camera stick," as well as one big button surrounded by three smaller ones, and two shoulder buttons similar to those found on Nintendo 64's pad. Most interesting of all, however, was that it would not feature a D-Pad. 

Nintendo's graphics partner ATI featured a booth at the recent Comdex show and as journalists entered it for meetings they were treated to a glass-encased look at the Gamecube hardware complete with motherboard display, optical disc and controller. But there was definitely something odd about the controller -- it wasn't quite the shining design that Nintendo had unveiled at Space World 2000, but rather a decidedly less polished take on it; one that resembles the mock-up much more closely. See it below:

Notice anything missing? You got it -- no D-Pad whatsoever. And that puts the Start button where the D-Pad should be, just as the mock-up described. This was most probably the controller distributed to hardware and development partners months before the Space World show. Notice its long, skinny handles (as compared to the more rounded final design) and, though you can't see it, there is no Z-Trigger button to be found on this "missing link," so to speak -- only shoulder buttons.

Only weeks before the Space World show was the decision to add a D-Pad made, and Nintendo quickly reshuffled the design of the pad in order to accommodate it, as you can see below. This is also when the company introduced the shoulder-enabled Z-Trigger button. See the final design below:

Did it make the right decision? As important as the D-Pad is in today's fighting games, I certainly think so. And with the addition of an index-finger-ready Z-Trigger too, I'm glad Nintendo went back to the drawing board.


Playstation 2, Ready to Fight Back!

The Playstation Is back and ready to kick butt! The Playstation 2 is out and here is the ENTIRE LOAD DOWN on the PS2!  (I really need to get a life) The PS2 is a good system but Gamecube is said to be the best so I'm not sure anymore (GO GAMECUBE GO!!)

screenshot 1


screenshot 1
You can lay it down ...or stand it up. Your choice, of course.




PS2: PlayStation 2 FAQ

New information on anti-aliasing, flickering, confirmed PS2 launch titles, and video CDs.



You want to know everything there is to know about Sony's next game system? Here's everything that's currently known about it. No rumors. Just facts. Enjoy.

What's the new system called?

PlayStation 2. Or for short, PS2.

What are the official release dates?

US and Canada: Thursday, October 26, 2000

England and Europe: Friday, November 24, 2000

Australia: Thursday, November 30, 2000

Japan: Saturday, March 4, 2000.

How much does the system cost?

Sony has announced the official prices for the PS2 for all major territories.

US and Canada:

$299.99 (the same price as PlayStation when it launched in September 1995)

England: £299 (English pounds)
France: ƒ2,990 (French francs)
German: 869 dm (German deutsch marks)
Australia: $749 (Australian dollars)
Japan: ¥39,800 (Japanese yen)

Will it be backward compatible with all older PlayStation games?

Yes, the PlayStation 2 is able to play original PlayStation games. Because the system's I/O (input/output) processor is essentially the core (main processor) of the original PlayStation, the system will use this processor to insure backward compatibility with all existing PlayStation games. Sony has continued to institute the territorial lockout to make sure that only US PlayStation 2s play original US PlayStation games.

Answers to questions as to whether or not the PlayStation 2 will "enhance" original games with effects like a high-resolution mode and texture filtering has been answered. Sony has actually changed its earlier stance, and the game's will indeed be enhanced or altered, depending on the game. Also, depending on the game itself, original PlayStation games may also be slightly altered speed and playability, too.

Will the current PlayStation be able to play new PlayStation 2 games?

Absolutely not! PlayStation 2 games will be written specifically for the PlayStation 2 hardware, and the current PlayStation will not recognize the instructions on a PlayStation 2 game disc. The Playstation 2 games are on a DVD disk.

Will it use existing PlayStation peripherals, like controllers and memory cards?

Yes, for the most part. While the PlayStation 2 will have its own specific controllers, memory cards and peripherals, all original PlayStation memory cards, controllers -- even the PocketStation -- will work on the PlayStation 2. This will insure 100% backward-compatibility.

However, we have tested the PlayStation Multitap on the PlayStation 2 and it does not work.

The three officially announced peripherals are the new PS2 Analog Dual Shock controller, the 8-MB Memory Card, and the PS2 Multiap. Also, North America and Europe jas seem a change in the architecture of the PS2, with a big dock in the back of the system that fits a Hard Disc Drive (HDD). SCEA has announced that the HDD will arrive sometime in 2001, and will enable consumers to download games, music, and movies onto their PlayStation2.

Does the North American PS2 differ from the Japanese, and what does it matter?
The North American PS2 was physically altered to enable Sony to plug a Hard Disc Drive (HDD) into the system's rear section. This was done to enable players to eventually buy a separate HDD, for downloading movies, games, music, and other data. The PCMCIA card slot has been removed, and is now part and parcel with the new HDD, which still enables Internet access.

The new system configuration helps Sony get past the nagging DVD copyright problems that has plagued the early version of the Japanese PS2. The New North American version has DVD drivers built into the hardware itself, instead of using the software drivers placed on the Memory Cards themselves. This will hopefully prevent copying from DVD to other media, and solves data corruption problems on the PS2 Memory Cards, too.

Can you play video CDs on your PlayStation 2?
No. You cannot play video CDs on the PlayStation 2. Just music CDs, PlayStation CDs, PlayStation 2 CDs, and DVDs, and video (movie) DVDs. (That's all...)

What's anti-aliasing? Can the PlayStation 2 do anti-aliasing?
Anti-aliasing is a graphics procedure designed to eliminate a stair-stepping effect, known as jaggies, occurring at low resolutions in games on all systems (even Dreamcast and Dolphin). Eliminating the jaggies usually works by blurring pixels at edges of lines to make the difference between two color areas less dramatic.

The PlayStation 2 has several built-in procedures for eliminating aliasing. However, many developers have found that accessing the PS2's primary anti-aliasing procedure slows down the movement and the framerate of the game profoundly, rendering it almost useless, and detracting from the game's level of detail. Several developers have found ways to counter balance aliasing, though not all by technical means. Clever design helps to eliminate aliasing. Choosing lower contrast outlines for characters (i.e. less black on white and the reverse) is one way. Sony has documented several alternative ways for developers to eliminate aliasing for developers, as well.

Why do some games flicker? Can the PlayStation 2 eliminate flickering?
Tied in to aliasing and anti-aliasing is the problem of flickering. In short, early PlayStation 2 games flickered and had no aliasing, and it showed, and it hurt. By bringing games up to a higher resolution 640-480, many developers can eliminate flickering, and also reduce the harsh look of anti-aliased games in one.

What hardware is available for the PS2?
These are the four officially announced SCEA peripherals. There are several companies, such as Mad Catz, Interact, Nyko, Nuby, and others that are developing everything from remote controllers, steering wheels, and Mem Cards for the PS2.

PS2 Analog controller (DUAL SHOCK 2) [SCPH-10010] -
PS2 Memory Card (8MB) [SCPH-11020] - 
PS2 Mutitap (four slots for both controllers and memory cards) 
PS Hard Drive (HDD) (No official US price or release date yet)

Expect cables, stands, and more to be announced later this year (2000).

Japanese peripherals
Analog controller (DUAL SHOCK 2) [SCPH-10010] 
"PlayStation2" Memory Card (8MB) [SCPH-11020] 
AV Cable (integrated audio/video) [SCPH-10030] 
"PlayStation2" Vertical Stand [SCPH-10040] 
AC Power Code [SCPH-10050] 
S-Video Cable [SCPH-10060] 
RFU Adapter [SCPH-10070] 
AV Adapter [SCPH-10080]                                         "PlayStation2" Multitap [SCPH-10090]
"PlayStation2" Component AV Cable 
"PlayStation2" Horizontal Stand [SCPH-10110]                "Playstation 2" Hard Drive (HDD)

Hardware that's coming soon
AV Multi Cable [SCPH-10120]

What are the unofficially announced peripherals?
One item that's been unofficially confirmed is a Headset and Voice-Recognition system, which Sony won't speak about yet.

Here are almost all of the 3rd party companies (in the brackets) but I might have missed a few. The games are in the Bold. 

FantaVision (SCEI, Puzzle)
Dynasty Warriors 2 (Koei, Action)
ESPN X-Games Snowboarding (Konami, Sports)
Gauntlet: Dark Legacy (Midway, Action)
Silent Scope (Konami, Shooter)
Madden NFL 2001 (EA, Sports)
SSX (EA, Sports)
FIFA 2001 MLS (EA, Sports)
Kessen (EA, Adventure)
X Squad (EA, Action)
Swing Away (Paradise Golf in Japan) (EA, Sports)
Theme Park World (EA, sim)
Street Fighter EX3 (Capcom, Fighting)
Tekken Tag Tournament (Namco, fighting)
Ridge Racer V (Namco, Racing)
Summoner (THQ, RPG)
Star Wars: Starfighter (LucasArts, Action-Shooter)
Unreal Tournament (Infogrames, First-Person Shooter)
Evergrace (Agetec, RPG)
Armored Core 2 (Agetec, Action)
Eternal Ring (Agetec, RPG)
TimeSplitters (Eidos, First-Person Shooter)
Fusion GT (Hresvelgr in Japan) (Crave, Racing)
Smuggler's Run (Rockstar, Racing-Adventure)
Midnight Club (Rockstar, Racing)

What was the official game lineup in Japan?
In Japan the official launch lineup consisted of 12 games, ranging from RPGs to racers to fighting games and strategies. The lineup was:

 

  • Ridge Racer V (Racing Namco)
  • Eternal Ring (Adventure, From Software)
  • Kesson (Strategic sim, KOEI)
  • Popolocrois 3 ("Romantic anime," Sony)
  • Unison (Dance action and sim, Tecmo)
  • Drum Mania (Action, Konami)
  • Den Sen Electric Lines (Action, Sony)
  • A-Train (Sim, Artdink)
  • Street Fighter EX3 (Fighter, Capcom)
  • Morita Shogi (Strategy, Yuki Enterprise)
  • Kakinoki Shogi (Strategy, Ascii Entertainment)
  • Doukyu Billiards 2 (Simulation, Ask)
  • Stepping Selection (Dancing Arcade, Jaleco)

What about online games? What has Sony said about online games for PlayStation 2?
While SCEA hasn't provided concrete games for us to write about, the company is definitely working on online PS2 games for the future. Sony bought Verant Entertactive, which created Everquest, and has brought it under the its wing. Former 989 President Kelly Flock runs it Sony Online Entertainment.

  • Star Trek Conquest Online
  • Final Fantasy X
  • Final Fantasy XI
  • Nobunaga's Ambition

 


 


How many controller ports does the system have?

Surprisingly, there are two controller ports on the system. That's right, just two. Again, Sony announced a multitap for PS2, which will enable four players to join in on one game. Also, expect online options to play a big part of Sony's future.

What are the official specs of the system?


CPU: 128 Bit "Emotion Engine"

System Clock: 300 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons Per Second Compressed Image Decoder: MPEG2

Graphics: "Graphics Synthesizer"

 

  • Clock Frequency: 150MHz
  • DRAM Bus bandwidth: 48 GB Per Second
  • DRAM Bus width: 2560 bits
  • Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
  • Maximum Polygon Rate: 75 Million Polygons Per Second

    Sound: "SPU2+CPU"

     

  • Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
  • Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

    I/O Processor

     

  • CPU Core: Current PlayStation CPU
  • Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
  • Sub Bus: 32 Bit
  • Interface Types: IEEE1394, Universal Serial Bus (USB)
  • Communication via PC-Card PCMCIA

    Disc Media: DVD-ROM (CD-ROM compatible)

In real-world numbers, how many polygons can the PlayStation 2 handle on screen?

Since a 3D object is constructed of pieces (known as polygons), the number of polygons per second a system can process indicates how detailed the 3D graphics can be, and how smoothly they can animate.

Officially, the maximum number the system can process is 75 million polygons per second. But this number doesn't take into account texture maps (images wrapped onto the polygon set), filtering (making the textures look clean, natural, and unpixelated), and lighting (giving the object a more 3D look with realistic shadows and light effects). With all this into place, the PlayStation 2 can process 20 million polygons per second. Again, this number will be affected by in-game physics, character artificial intelligence, audio, and other processor-intensive effects. I'll take a conservative estimate in saying initial games will push around eight to ten million polygons per second - and believe me when we say that this number is still no slouch.

What kind of effects is the PlayStation 2 capable of?

Obviously the system will be capable of mip-mapping, bi-linear filtering, anti-aliasing, texture-correction, and Z-buffering.

Sony has also touted that the system will handle Bezier surfacing, a technique that decides how many polygons are needed to make an object have smoother surfacing. Bezier surfacing also assists in telling the object to use as many or as few polygons as the system can handle at that processing moment. Developers can easily insert Bezier-surfaced CG models into the PlayStation 2 and the system will be able to render the object in real-time.

The PlayStation will also have techniques to create flowing hair and cloth for added realism.

How does the PlayStation 2's power compare to other systems, including the Dreamcast, N64, and the original PlayStation?

Here's the answer, in a nutshell.

Polygon Power
  • PlayStation 2: Around 20 million polygons per second
  • Project Dolphin: "As fast as our friends at Sony have," said a wry Sony Rep.
  • Dreamcast: Around 3 million polygons per second
  • Nintendo 64: Around 150,000 polygons per second
  • PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Main Clock Speed
  • PlayStation 2: 300MHz (294.912 to be exact)
  • Project Dolphin: 400MHz
  • Dreamcast: 200MHz
  • Nintendo 64: 93.75MHz
  • PlayStation: 33.86MHz

Memory

  • PlayStation 2: 32MB Direct Rambus RAM
  • Project Dolphin: Unannounced, but comparable to PlayStation 2
  • Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
  • Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
  • PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)

Memory Bus Bandwidth

  • PlayStation 2: 3.2 GB/s (Gigabytes per second)
  • Project Dolphin: Not announced yet
  • Dreamcast: N/A
  • Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
  • PlayStation: 132 MB/s (Megabytes per second)

Will it use CDs or DVDs?

The PlayStation2 has a DVD drive that is capable of reading both CD-formatted (650 megabytes) discs as well as DVD-formatted discs (4.7 gigabytes). Most of the initial games will be straight CD games, however, as time progresses, more and more games will be produced on DVD. The first DVD game is by Koei, entitled Kessen.

Sony announced that it has developed a specially designed spindle that can read both DVDs and CDs from the same laser. Normal DVD readers have two sets of lasers -- one to read CDs, and one to read the finer pits of a DVD. This measure of combining the laser functionality will reduce the cost of the PlayStation 2's manufacturing in the long run.

What do the different colored discs mean?
There are three colored discs.
Blue = CD-ROM
Silver = DVD
Black = Original PlayStation disc

What's the speed on the drive? Will there be load times?

CD-ROM = 24X speed

DVD-ROM = 4X speed

As with any disc drive, there will be load times, but rest assured, load times are far less likely to surpass PlayStation's current 15-30 second load times.

Will it play DVD movies?

Sony has said that, right out of the box, the PlayStation 2 will indeed have the ability to play DVD movies. Sony has official plans to release a hard drive-like peripheral in the year 2001 to coincide with its broader e-commerce scheme. This will enable players to buy games, or perhaps update games, as well as movies, and music online. The system has MPEG2 capabilities, too.

Will it have a modem?

Sony has officially stated it will not launch the machine with a built-in modem, like the Dreamcast. The PS2 was created to use one, but Sony wants to roll out its online plans in 2001. Sony will enable gamers to choose from USB, IEEE 1394 (identified as "i-Link" by Sony) and PCMCIA PC card interfaces, with a modem slot. This enables gamers to customize their preference of connectivity, whether its narrowband (like the Dreamcast) or broadband, which is what Sony is encouraging.

What about multiplayer games? Will there be online multiplayer games?

Sony has officially announced that a new PS2 multitap will ship at launch, which means at least four-player support. No currently announced games have multiplayer capabilities for more than four players. Sony will announce a more comprehensive online strategy later on in 2000, and may announce multiplayer online gaming then.

What developers and publishers have announced that they will release games for the PlayStation 2? And what games have been announced?

Sony officially announced these companies and games in Japan. The list is sure to grow, especially from companies in North America and Europe.

Official Japan Publishers/Developers
Acclaim Japan Ltd.
Arc Systems Works Co Ltd
Artdink Corporation

  • A-Train 6
Aruze Corp
Ascii Corp
  • Flower Sun and Rain
  • Panic Surfing
Ask Co Ltd
  • Billiards Master
Asmik Ace Entertainment
  • Sidewinder Max
Astroll Co Ltd
  • American Arcade
Athena Co Ltd
  • Pro Mahjong Kiwame Next
Atlus Co Ltd
Bandai Co Ltd
  • Mobile Suite Gandam
Banpresto Co Ltd
Bullet-Proof Software
Capcom Co Ltd
  • Onimusha
  • Street Fighter EX 3
  • Maximo
  • The Next Resident Evil
Chun Soft Co Ltd
Compile Corp
Data East Corp
Dazz Co Ltd
  • Lakemasters EX
Ecseco Development Ltd
  • Battle of the Ghat
Eidos Interactive KK
  • Next Generation Tomb Raider
  • Project Eden
  • Herdy Gerdy
Electronic Arts-Square KK
  • XFire
Enix Corp
  • BBD 2000
  • Bust A Move 3
  • Exotica
  • Fighting QTs
  • Sonnette
  • Star Ocean 3
Entertainment Software Publishing
Escot Corp
From Software
  • Armored Core 2
  • Eternal Ring
Fujikic, Inc
  • Bakuyru 2
Gaga Communications
Genki Co Ltd.
  • Jade Cocoon 2 Story of the Tamamayu
Gust Co Ltd
  • Fly High
Hakuhodo Inc.
Hands On Entertainment Inc
Heartbeat Inc.
Hect Co Ltd
Hudson Soft Co Ltd
  • Bloody Roar 3
  • Bomberman 2001
I4 Corp
  • AI Igo 2001
  • AI Mahjong 2001
  • AI Shogi 2001
Idea Factory Co Ltd
  • Sky Surfing
Imagineer Co Ltd
  • Wild Wild Racing
Irem Software Engineering
Jaleco Ltd
Jorudan Co Ltd
  • 1 On 1 Government
Kadokawa Shoten Publishing Co Ltd
Kaga Tech Co Ltd
  • Tetsuman Menkokaiden
Kodansha Ltd
KOEI Co Ltd.
  • Kessen
  • Mahjong Taikai III
  • Shin-Sangokumusou
  • Soldnerschild
Konami Co Ltd
  • Drum Mania
  • Gradius III and IV
  • Jikkyou Pawafuru PuroYakyu 7
  • Jikkyou World Soccer 2000
  • Mahjong Yaroze
  • Reiselied
  • The Next Metal Gear (Konami)
Locus Co
  • FX Pilot
M2 TO Inc
  • Tuning Car Race Game
Magical Company
  • Magical Sports Catch Bass Club
  • Magical Sports Koshien2000
  • Magical Sports ProGolfer
  • Mainichi Communications Inc.
    • Todai Shogi Shinkenbisha Dojyo
    Media Factory
    Media Works Inc
    Mitsui & Co Ltd
    Namco Limited
    • 500 GP
    • New Ridge Racer
    • Tekken Tag Tournament
    Nihon Syscom Co Ltd
    Nippon Inchi Software Inc
    Openbook9003 Inc
    Pioneer Ldc
    Riverhillsoft Inc
    • World Neverland 3
    Sammy Corporation
    Seta Corporation
    • ide Yohsuke No Majan Kazoku 2
    • Perfect Golf
    Shoeisha Co Ltd
    Shogakukan Production Co Ltd
    SNK Corp
    Sony Computer Entertainment Inc
    • Boku To Maoh (The King and I)
    • Dark Cloud
    • Den-Sen, Fantavision
    • GT (Gran Turismo) 2000
    • IQ Remix
    • Popolocrois III
    • Splash Dive
    Sony Music Entertainment (Japan) Inc.
    • L’Arc-en-Ciel (TBC)
    • Tenchu 2
    Spike Co Ltd.
    • WRC
    Square Co Ltd.
    • The Bouncer
    Starfish Inc
    Success Corporation
    Sun Corporation
    • Shanghai 5
    • Street Mahjong Trance Majin 2
  • Sunrise Interactive
    • Panzer Century G Breaker
    T&E Soft Inc
    • 3D Golf
    Taito Corporation
    • Go By Train!
    Takara Co Ltd
    • Choro Q HG
    Tecmo Ltd
    • Ninja Gaiden
    • Unison
    Titus Japan KK
    • Roadsters Trophy 2000
    • Robocop
    Tokuma Shoten Co Ltd
    Tomy Company Ltd
    • Baki The Grappler
    Tonkinhouse
    TYO Productions
    Ubi Soft KK
    UEP Systems Inc
    • New Cool Boarders
    Victor Interactive Software Inc
    • Let’s Become a Pilot!
    Video System Co Ltd
    • F1
    VR-1 Japan
    • 3D Real Drive
    Warashi Inc.
    • Soul Surfing
    Woopee Camp
    Winky Soft Co Ltd
    Xing Inc.
    • Fighting Illusion
    • K-1 Grandprix
    Yuki Enterprise Inc.
    • Morita Shogi
    North American Support
    989 Studios
    7 Studios
    Acclaim Entertainment Inc
    Activision Inc
    Agetec Inc
    American Softworks Corp
    AndNow (Virtual Ocean, Nooks and Crannies)
    Atlus USA Inc
    Bungie Software
    Capcom Entertainment
    Cerny Games
    Cube
    Crave Entertainment
    Digital Anvil
    Dreamworks Interactive LLC
    Eidos Interactive
    Electronic Arts
    Enix Corp
    Flesh & Wire (Running With Scissors)
    Fox Interactive
    GT Interactive
    Oddworld Inhabitants (Hand of Odd, Munch's Oddysee)
    Hasbro Interactive
    Humongous Entertainment
    Incredible technologies
    Infogrames Entertainment
    Insomniac Games
    Interplay Entertainment
    Konami of America
    LucasArts Entertainment
    Midway Home Entertainment (Spy Hunter)
    Mindscape
    Namco Hometek
    Naughty Dog
    Neversoft
    Psygnosis
    Red Storm Entertainment
    Rage Software
    Shiny Entertainment
    Sierra Online (Professional Bullrider)
    Square Electronic Arts
    Stormfront Studios
    Sunsoft
    Surreal
    Take-Two Interactive/Rockstar
    TerraGlyph Interactive
    The 3DO Company
    THQ
    Titus
    Ubi Soft
    Universal Interactive
    Working Designs

    European Support
    3DO Europe Ltd
    Acclaim Entertainment (Europe)
    Activision UK Ltd
    Argonaut Software
    Criterion (Trickstyle 2)
    Codemasters Software
    Core Design
    Disney Interactive
    Eden Studios
    Eidos Plc
    Electronic Arts Ltd
    Eurocom Developments Ltd
    GTI Software Europe
    Hasbro Interactive Ltd
    Infrogrames Entertainment
    Kalisto Entertainment
    Konami of Europe
    Lego Media International
    Lionhead Studios
    Rage Software (Untitled Game)
    Reflections
    Revolution
    Square Europe Ltd
    Take-2 Interactive Software Europe Ltd
    THQ International
    Travelers’ Takes UK
    Ubi Soft Entertainment
    Virgin Interactive Entertainment Europe

    What about games? What games will be made for the PlayStation 2?

    Plenty of developers are hard at work on PlayStation 2 software. 


The Dreamcast is trying to compete!

The Dreamcast, the first super system to come out is here, .... well it's been here for a while, Sega is trying to compete with Sony and Nintendo but I say that Sony AND Nintendo have the upper hand with the Gamecube and Sony with the PS2. Sega will evidently come out with another super system but it might be too late...

Here are some Specs on the Dreamcast because my friends want to know, so here they are:

     

Details
By
Sega
Category
Console
Price
199.99


Dreamcast System

Full system specifications of Sega's next-generation machine


CPU: Hitachi SH4 RISC CPU with an operating frequency of 200MHz at 360 MIPS/1.4FLOPS.

Graphics Sub-system: NEC PowerVR Second Generation (rendering capacity of more than 3 million polygons per second).

Sound Processor: Yamaha Super Intelligent Sound Processor (simultaneously articulates 64 voices) with 3D environmental audio effects.

Operating Systems: Customized Sega OS. Dreamcast is also designed to run a custom flavor of Microsoft Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.

Memory: 16MB main memory, 8MB video memory, 2MB sound memory. Total system memory: 26MB.

CD-ROM Drive: 12x (Maximum) proprietary Yamaham GD-ROM (Gigabyte Disc) capable of holding up to 1GB of data.

On-board Modem: 56 Kbps

Controllers: Gray casing, featuring analog thumb stick, floating digital D-pad (cross-style), four face buttons (A, B, X, Y), and two analog triggers. Top of controller features two VMS slots and a small groove for routing the cable vertically. Controllers are expected to ship in multiple colors (red, blue, green, yellow, black) on a future date.

Visual Memory (sold separately): A liquid-crystal display PDA for game data backup and data exchange.

Console Dimensions: 7 7/16" X 7 11/16" X 3"

Weight: 4.4lbs

Included Accessories: Composite A/V cable, power cord, modular telephone cord, Dream Passport Internet access software, one controller.

Japanese Release Date: November 27, 1998

US Release Date: September 1999

European Release Date: Fall 1999

Price: TBA

 


Visual Memory Unit (VMU, "VMS" in Japan)

CPU: 8-bit

Memory: 128KB

LCD Display: 48 Dots (W) x 32 Dots (H), monochrome

Display Size: 37 mm (W) x 26 mm (H)

Case Dimensions: 47 mm (W) x 80 mm (H) x 16 mm (D)

Power source: 2 x CR2032 watch-style batteries, power-save feature

Sound: 1-channel PWM sound source

Weight: 45g

 


For More Information Contact: Sharp Shooter
Pictures are from other sites (gamecube only)
My kick ass e-mail: sharp_shooter7@hotmail.com

 

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Last modified: December 01, 2000

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